T - a subclass of KahinaObjectpublic class KahinaBehavior<T extends KahinaObject> extends java.lang.Object implements KahinaListener
Behaviors are Kahina's way of defining the application-specific behavior of complex components such as trees.
They usually determine how a complex object is constructed and how it reacts to incoming KahinaEvents.
A typical use case is LogicProgrammingTreeBehavior for control flow trees in logic programming.
This class is generic and can be specialized for any subclass of KahinaObject.
In an application, the user will usually want to inherit from a specialized variant such as KahinaTreeBehavior.
By default, a KahinaBehavior implements the KahinaListener interface, but it does not register itself with the event system.
For that purpose, implementations should use the KahinaRunner.getControl().registerListener mechanism.
| Modifier and Type | Field and Description |
|---|---|
protected KahinaInstance |
kahina
The KahinaInstance this behavior is connected to
|
protected T |
object
The KahinaObject that is being controlled by this behavior
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| Constructor and Description |
|---|
KahinaBehavior(T object,
KahinaInstance kahina)
Class constructor specifying the controlled object and the KahinaInstance that it is connected to.
|
| Modifier and Type | Method and Description |
|---|---|
void |
processEvent(KahinaEvent e)
Does not react to any event by default; is overridden by implementations.
|
protected T extends KahinaObject object
protected KahinaInstance kahina
public KahinaBehavior(T object, KahinaInstance kahina)
object - the KahinaObject of type T that is going to be controlled by the new instancekahina - the KahinaInstance that this behavior will belong to and communicate withpublic void processEvent(KahinaEvent e)
processEvent in interface KahinaListener