|KahinaBehavior<T extends KahinaObject>||
The generic ancestor class of all behavior classes.
The ancestor class of all DAG behavior classes.
The ancestor class of all tree behavior classes.
Some frequently used data structures such as trees and graphs often show complex behavior when step information arrives at a Kahina instance. This is especially the case when global tree or graph views are used to represent complex structures made up of individual steps, such as decision trees and call structure visualizations.
The root class for all behaviors is
Usually, behaviors operate by listening on a controller for special events,
and are defined to modify the structures they govern in some complex way.
The behavior pattern is useful for separating the interface logic of adapted view components
from the logic which determines the modifications to the data structures visualized.